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Third-Person Looter Shooter

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Overview

This project is a Third-Person Looter Shooter project done using C++ instead of Blueprints. I took on this project on in order to learn more about TPS combat as well as rarity systems and to practice my C++ abilities. This small project takes the player from spawning in with a pistol to moving through a level shooting RPG style enemies and picking different guns of varying rarity. 

Tools used

  • Editor - Visual Studio Community

  • Scripting Language - C++

  • Engine - Unreal Engine 4

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Explosive Combat

I designed the combat to have a little more of a traditional RPG element, replicating one of my favorite games of all time, Borderlands, with the enemy health bar appearing overhead as well as numbers showing how much damage the player dealt. I also set up explosive barrels throughout the map for some variety in how to deal with enemies. 

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Loot

By far the most important part of looter shooters. I set up a loot system with 5 rarity's, common, uncommon, rare, epic, and legendary. I am brand new to this type of system, so apart from setting up the basic values (damage, widget color, look, and so on), I haven't set up this system to be as awesome as games from Gearbox or Bungie, but I am continuing to work on this and will hopefully continue to improve until I can get there. 

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©2022 by Kenneth Roman

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