Shadow Walker

Overview
Shadow Walker is a game project that I'm currently working on. It's a third person action RPG with shooter and puzzle elements. The player will go back and forth between the current reality and the "Shadow Planes" in order to solve puzzles and defeat enemies. All NPC's can be destroyed, which means super aggressive players may miss helpful information, but this will never affect a player's ability to finish a puzzle or a level.
Tools used
Game Engine - Unreal Engine 4
Sound Effects - Garage Band: Keyboard Midi
My Roles
-
Combat Design
-
Quest Design
-
Gameplay Designer
-
Narrative Designer
-
Animator
-
Art Direction
![]() | ![]() | ![]() |
|---|
Design
My design philosophy is centered around dynamic, engaging gameplay systems. I want the play to feel like the choices they make, from which direction to what style of combat they want to pursue, matter. For me, dynamic gameplay comes from well balanced systems that leaves the player in control to play however they see fit.
![]() | ![]() | ![]() | ![]() |
|---|
Blueprint Scripting
I used Unreal Engine Blueprints to create projectiles, generate in-game events that allow the player to switch in and out of the Shadow Planes, and script all the interactions between the player and NPC's. I've already implemented a dissolve animation for when the player shoots an NPC and am currently working on combat mechanics to allow the player to use the skills they've learned throughout the level and apply them against enemies.
Unreal Engine Blueprints






